The mis-adventures of a new Game Developer.
Mudflap's Articles In Work Reports
January 21, 2004 by Mudflap
Fun day. * Checked in the multiplayer political machine so that Scott could start adding screens. It should work for everyone. George and I were able to play a mock game. * Wrote the streaming operators for most polmachine objects. We can use them to stream to/from a file for saving and to/from a buffer that we send across the network to make sure that the games stay in synch. * Spent some time with Scott and Paul tweaking the PolMachine UI. Tomorrow I should get some real multiplayer sc...
January 22, 2004 by Mudflap
Not so much to show today. Spent the entire day reworking our networking code so that it can hook up to our new screens properly.
February 2, 2004 by Mudflap
Content generators generate content. Right? Spent the last few days coding up the Political Machine Editor. It took a while, but it's finally done. Really complex stuff. At least we don't have to type them in by hand Here are some screens: The main question tree shows the flow of the conversation. The "Main:" section is the questions that the users will see. The "Pool:" section are the questions that are available as counters questions from responses. &n...
January 29, 2004 by Mudflap
Daily for the last couple of days. * More work on getting political machine up to spec. * Interrupted by a big PM Machine. * Pumped out the issue editor. * Got sidetracked a little to help out on the GalCiv editors. * Started the Question editor.
January 27, 2004 by Mudflap
* Spent the last couple of days shaping and molding political machine to fit the spec. There's more work than I initially thought. The game has changed quite a bit from its first incarnation. It'll probably take me the rest of the week to do. It looks like a fun game though as soon as we get everything in. * Brainstorming about Issues and Questions. I'll have to create editors to make content generation easy.
January 23, 2004 by Mudflap
p>A very busy day today. * Finished converting the network code to work with our new screens. The only thing left to do is add code to handle the case where the host opens, closes and kicks a player. The host can open and close the game repeatedly if they want. This can cause a strain on our network startup/shutdown code. * Added the new Korx and Drath graphics to the MapEditor. *Also cleaned up the Scenario Editor interface. * Gave the latest editors to Cari for posting in the n...