p>A very busy day today.
* Finished converting the network code to work with our new screens. The only
thing left to do is add code to handle the case where the host opens, closes and
kicks a player. The host can open and close the game repeatedly if they want.
This can cause a strain on our network startup/shutdown code.
* Added the new Korx and Drath graphics to the MapEditor.
*Also cleaned up the Scenario Editor interface.
* Gave the latest editors to Cari for posting in the new beta.
* Wrote up the Political Machine Game Flow article. This new pattern will
help us design cleaner games in the future. Check it out here:
http://joe.joeuser.com/index.asp?AID=5574
Next week:
* Hook up the new network code to the game screens and test the new flow for
starting a game.
* Go through the game and adjust all the values to the current specs. This
may require overhauling some of the existing classes because their attributes
may not match what's currently in the manual.
* Resarch lobbied apps so that we can use
www.politicalmachine.com as a game
portal.