The mis-adventures of a new Game Developer.
Another week, another bug fix.
Published on June 23, 2005 By Mudflap In GalCiv Journals

Weekly 06/23/05

Hey again, another week gone by and more bug fixes to be had. I hope you are enjoying beta 2 as much as I love fixing bugs in it. Thanks to all of you that are submitting bugs. We really appreciate the time and effort you put into bug-finding. It gives us something to do before we go full bore into the next phase of development

Someone told me that my journal reports were boring. That I needed to spice them up. That they should be multi-page affairs that keep you, the reader, entranced so that all you want to do after reading it is get on the forums and demand that we ship GalCiv2 NOW! Actually, they didn't say that. I embellished a little bit. Well, I've racked my brain, checked over my logs and for the life of me, I can't find anything really exciting to show you that I've done this week.

It's just that this...


const CBoundBox* pBox = m_pOverlayedNode->GetBoundBox(NULL);


D3DXVECTOR2 v2Corner;


for(int i = 0; i < 8; ++i)


    D3DXVec3TransformCoord(&vCorners[i], &vCorners[i], pMatWorld);

    pCamera->GetScreenPoint(v2Corner, vCorners[i]);

    box.Union(D3DXVECTOR3(v2Corner.x, v2Corner.y, 0.0f));




will never be as cool as this...

I don't think anyone is going to buy GalCiv2 because the source is pretty. I even thought of showing off pictures of my new desk, but it was boring and the camera phone I used kept getting blown out because of the light from the window.

So here's what I'm going to do. I'm going to show you official LEAKED SCREENSHOTS FROM GALCIV2. Sorry about the caps, I'm trying to get the google bot to notice me so that I get a gajillion hits on this site. What you are about to see is stuff that you can't get in Beta 2. So pass it on and let everyone know how you've seen the future and it was SWEEEEET!

Lady's and Gentlemen, I present to you (drum roll)... The Foreign Treaties Window!!!

The Foreign Treaties Window sports a brand new radial graph at its core.

The graph automatically adjusts to give the player the best view of the relations between each major race.

The graph can support any number of lines between the races.

Each line is fully anti-aliased and can support multiple widths.

Best of all you get it FREE! when you buy GalCiv2. So what are you waiting for? If you're not already in the beta, get in there and mix it up with those pesky Drengin!

Well, that's it. I hope you enjoyed today's report. Don't forget to tell your friends that you saw some officially LEAKED SCREENSHOTS OF GALCIV2. At least you got a glimpse of some of the stuff we are working on. Until next time... I'll see you in deep space. Bye. (theme music fades in as video fades out)



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